RT @utopiah
Had to go through few extra hoops but… @aframevr running #WebXR content on the @varjodotcom XR-3 via @OpenXR using its beta inside-out tracking alternative to SteamVR with base stations 👌 https://twitter.com/utopiah/status/1504056082716663813
RT @AdaRoseCannon
I've updated my Aframe XR starter with some useful changes🎉
* Switch to physx physics because it's faster and doesn't throw a warning every frame
* use movement-controls with the simple-navmesh component
* Add HTML-mesh for configuring the movement type
Transmutable News Weekly issue 17 is fresh off of the presses (if presses were web sites) and in this issue I cover:
📰 The Base Mesh
📰 A #Glitch switch
📰 #Weron trustnets
Get in while the getting is good! 👇
https://transmutablenews.com/issues/weekly-issue-017/
@trevorflowers I recently stumbled across a WebXR (technically Web3XR) MMO that's in development. You can see in their pinned tweet it's based on Wonderland Engine as well https://twitter.com/shatterlands
@blair I actually just wasn't aware of it until some other Hubs folks told me about it after I finished this lol. It's not listed anywhere in the Hubs Controls part of the docs https://hubs.mozilla.com/docs/hubs-controls.html
I just published issue 16 of the Transmutable News Weekly 🎉
This week I cover:
- Crash opportunities
- Google's Not-Glass reveal
- Expensive hand registration
Get in while the getting is good 👇
#newsletter #xr
https://transmutablenews.com/issues/weekly-issue-016/
RT @ConstructArcade
You took such good care of your garden.😍 But the neighbor kid throws trash in your garden.😤 Use your water hose to stop him.
Play on Construct Arcade:
https://constructarcade.com/game/get-off-my-lawn/
@Sorskoot has built a great #WebXR game.
Is this game based on your own experience?😅
@trevorflowers FWIW I think that'd be neat. Granted I'd need to actually start getting to all the books on my backlog to actually start using it lol
@vrhermit Agreed! I definitely wanna play around with it myself sometime soon. If you could combine this with WebXR Layers and maybe some reactive UI you'd have some awesome, crisp, in-world GUIs without having to fiddle around with creating 3D entities everywhere to replicate them.
RT @AdaRoseCannon
I had a go at porting THREE's HTMLMesh to AFrame, it works with interactions, controllers work great, hand tracking in my environment on my Quest 1 is a little too unstable to use well but it does work.
@mrmetaverse They're probably using moa.party to do cross-posting from Twitter to Mastodon and vice-versa. @s on twitter will show up with the @twitter.com appended to the username
/Web(?:\w*)/ Developer. I enjoy doing things on the internet. Currently working on too many projects, always. Creator of the WebXR Discord: http://discord.gg/webxr