An interesting look at Pico's new browser on the Pico Neo 3 Link, courtesy of @noerihuisman. It's based on Chromium and appears to expose both VR and AR modules for WebXR, though immersive-ar XRSessions don't actually appear to be supported.

RT @utopiah
Had to go through few extra hoops but… @aframevr running content on the @varjodotcom XR-3 via @OpenXR using its beta inside-out tracking alternative to SteamVR with base stations 👌 twitter.com/utopiah/status/150

RT @AdaRoseCannon
I've updated my Aframe XR starter with some useful changes🎉

* Switch to physx physics because it's faster and doesn't throw a warning every frame
* use movement-controls with the simple-navmesh component
* Add HTML-mesh for configuring the movement type

aframe-xr-starterkit.glitch.me

RT @Alrecenk
Fixed some math bugs and got my L-BFGS solver working, so it's super smooth now. I also added the ability to possess any rigged model, not just models designed to be avatars, so I can do this.

RT @Alrecenk
Got the beginnings of my avatar IK system working in . It's got a long way to go though. I can barely even dab.

Fun weekend project: implementing an in-world fly button toggle for Hubs so I don't have to exit VR, type /fly in chat, and then re-enter VR

RT @AdaRoseCannon
I had a go at porting THREE's HTMLMesh to AFrame, it works with interactions, controllers work great, hand tracking in my environment on my Quest 1 is a little too unstable to use well but it does work.

github.com/AdaRoseCannon/afram

RT @bramus
JavaScript Excitement: Firefox just landed Import Maps support (to ship in Firefox 102). With Import Maps you can control the behavior of JS imports.

🔗 bram.us/2021/03/03/control-the

Browser Support:
✅ Chromium: 89
✅ Firefox: 102
❌ Safari: ?

🔧 Polyfill: bram.us/2021/09/13/support-imp

RT @bai0
This picture accurately captures my excitement when I got this all working. Pathtraced rendering in a multi-user environment, with networked face tracking. I've been working hard on a lot of cutting-edge experiments with @janusxr lately, it's time to start sharing

RT @TheGoodAI1
Dear VR community, eye tracking is now for us all!
github.com/SummerSigh/TheVrMLE

Ps: if you like or make your own diy eye trackers give me a star on my repo (helps me out for school stuff 😊)!

Wider Web

Wider Web is a Mastodon instance for people who Trevor Flowers knows and are of the open web and/or XR persuasion.