RT @utopiah
Had to go through few extra hoops but… @aframevr running #WebXR content on the @varjodotcom XR-3 via @OpenXR using its beta inside-out tracking alternative to SteamVR with base stations 👌 https://twitter.com/utopiah/status/1504056082716663813
RT @AdaRoseCannon
I've updated my Aframe XR starter with some useful changes🎉
* Switch to physx physics because it's faster and doesn't throw a warning every frame
* use movement-controls with the simple-navmesh component
* Add HTML-mesh for configuring the movement type
RT @AdaRoseCannon
I had a go at porting THREE's HTMLMesh to AFrame, it works with interactions, controllers work great, hand tracking in my environment on my Quest 1 is a little too unstable to use well but it does work.
RT @bramus
JavaScript Excitement: Firefox just landed Import Maps support (to ship in Firefox 102). With Import Maps you can control the behavior of JS imports.
🔗 https://www.bram.us/2021/03/03/control-the-behavior-of-javascript-imports-with-import-maps/
Browser Support:
✅ Chromium: 89
✅ Firefox: 102
❌ Safari: ?
🔧 Polyfill: https://www.bram.us/2021/09/13/support-import-maps-in-any-browser-with-es-module-shims/
RT @TheGoodAI1
Dear VR community, eye tracking is now for us all! #DIY #OpenSource #VR
https://github.com/SummerSigh/TheVrMLEyeToolbox
Ps: if you like or make your own diy eye trackers give me a star on my repo (helps me out for school stuff 😊)!
/Web(?:\w*)/ Developer. I enjoy doing things on the internet. Currently working on too many projects, always. Creator of the WebXR Discord: http://discord.gg/webxr