literally a bug report from someone trying to enter VR in Hubs on Firefox and failing because dom.vr.enabled is false by default now https://bugzilla.mozilla.org/show_bug.cgi?id=1775027
Even groups like Igalia, who now manage Wolvic (formerly Firefox Reality) have to use their own fork of Gecko, especially when their attempts to contribute/resolve changes upstream are just getting closed as WONTFIX https://bugzilla.mozilla.org/show_bug.cgi?id=1771854
Firefox was the only browser that seemed interested in getting WebVR/WebXR working on both Windows AND Linux. Chrome/Chromium is tied to D3D11 and WebKit has no Windows presence (I've tried doing a WinCairo build with WebXR enabled in the past, couldn't get it to work sadly).
Even promising continuations of past work done by community members, like with https://github.com/mrxz/webxr-linux, can only go so far, as you'd still have to convince someone with Level 3 commit access to land your patches for you, and right now there's no guarantee they'd say yes.
@msub2 it's all very frustrating. From the world's first browser to land WebVR in general release to not supporting XR at all in just a few years
Wider Web is a Mastodon instance for people who Trevor Flowers knows and are of the open web and/or XR persuasion.