literally a bug report from someone trying to enter VR in Hubs on Firefox and failing because dom.vr.enabled is false by default now https://bugzilla.mozilla.org/show_bug.cgi?id=1775027
Even if my C++ skills and understanding of Gecko's internals were better it'd probably STILL be an uphill battle to land a working WebXR implementation, considering they've stated publicly they have no plans for it whatsoever.
Even groups like Igalia, who now manage Wolvic (formerly Firefox Reality) have to use their own fork of Gecko, especially when their attempts to contribute/resolve changes upstream are just getting closed as WONTFIX https://bugzilla.mozilla.org/show_bug.cgi?id=1771854
New bugs from as recently as last month are closed as WONTFIX with no further comment, which is honestly just kinda frustrating to see. WebVR was conceived AT Mozilla for crying out loud https://bugzilla.mozilla.org/show_bug.cgi?id=1785869
Even promising continuations of past work done by community members, like with https://github.com/mrxz/webxr-linux, can only go so far, as you'd still have to convince someone with Level 3 commit access to land your patches for you, and right now there's no guarantee they'd say yes.
@msub2 it's all very frustrating. From the world's first browser to land WebVR in general release to not supporting XR at all in just a few years
Wider Web is a Mastodon instance for people who Trevor Flowers knows and are of the open web and/or XR persuasion.