"This is extremely detramental [sic] to building an accessible VR platform since explaining to attendees how to enable the DOM element manually is difficult."
I agree. You can argue that mobile VR comes first now but there's still lots of Vives, Rifts, and Indexes out there.
Even groups like Igalia, who now manage Wolvic (formerly Firefox Reality) have to use their own fork of Gecko, especially when their attempts to contribute/resolve changes upstream are just getting closed as WONTFIX https://bugzilla.mozilla.org/show_bug.cgi?id=1771854
New bugs from as recently as last month are closed as WONTFIX with no further comment, which is honestly just kinda frustrating to see. WebVR was conceived AT Mozilla for crying out loud https://bugzilla.mozilla.org/show_bug.cgi?id=1785869
Even promising continuations of past work done by community members, like with https://github.com/mrxz/webxr-linux, can only go so far, as you'd still have to convince someone with Level 3 commit access to land your patches for you, and right now there's no guarantee they'd say yes.
@msub2 it's all very frustrating. From the world's first browser to land WebVR in general release to not supporting XR at all in just a few years
Wider Web is a Mastodon instance for people who Trevor Flowers knows and are of the open web and/or XR persuasion.