RT @DominicPajak
Try an immersive VR BBC Micro!
1) Put on Meta Quest 2 headset
2) Open https://webxr-dev.s3.amazonaws.com/index.html in VR browser
4) Enable Hand Tracking on headset
5) Press Enter VR in the browser #webXR #threejs
Very Alpha / might flicker / melt
RT @noerihuisman
Curious how MobileNeRFs would look in VR? I've hacked WebXR support into the online demo viewer: https://mobilenerf-webxr.fern.solutions (requires PCVR for best experience) #threejs #webxr
Make sure to also checkout the original: http://mobile-nerf.github.io
RT @noerihuisman
Want to render the occluded part of whatever the user is holding? I just released an A-Frame component that does exactly that: https://github.com/mrxz/fern-aframe-components/tree/main/highlight Let me know what you think! #webxr #threejs @aframevr
RT @js13kGames
This year's #WebXR category in #js13k 2022 join forces with @ConstructArcade to give you Valve Index #VR Kit as the main prize!
Blog post: https://medium.com/js13kgames/webxr-category-with-construct-arcade-and-valve-index-1afd091da5f8
Landing page: https://js13kgames.com/webxr
#gamedev #gamedevjs #WebVR #XR @valvesoftware #Valve #ValveIndex #StreamVR
RT @AdaRoseCannon
I had a couple of minutes spare so decided to stress test my brownian motion component, it can handle 500 instances very comfortably
It's on glitch so have fun remixing with you own models and configuration
docs: https://github.com/AdaRoseCannon/aframe-brownian-motion#brownian-path-component
https://500-breezy-cursors.glitch.me/
RT @alon_farchy
3D #layout tools for #unity3d #gamedev #IndieGameDev that I’ve been working on. Let me know if you’d find this useful on the asset store.
but it's definitely possible I think. would maybe have even happened already if mozilla never laid off all their xr staff. Maybe now in 2022 it'd be an openxr-backed browser with webxr support just like chrome, hell maybe even with linux support too
of course now that I look at OpenVRSession.cpp it's almost 1500 lines so maybe saying I'd "just" have to write it is underselling it a bit
i mean as far as I can tell I would just have to write OpenXRSession.h/OpenXRSession.cpp in gfx/vr/service and include all the OpenXR stuff in there and get it all to build nicely
RT @webxrawards
Join us next Thursday, July 14th for the #WebXR #Education #TownHall where YOU are the guest for a discussion of #EdTech in the #Metaverse with Dr. Karen @XRconnectED Alexander and @juliesmithso on zoom before the Education Summit on July 21st
Get Tix
https://bit.ly/WebXREducationSummitTownHall
Can also find this info mirrored on the awesome-webxr repo in separate markdown files https://github.com/msub2/awesome-webxr Feel free to suggest anything else on either site if there's something I'm missing
Have a thread going on the WebXR Community Forum where I'm attempting to record every single active WebXR creation tool https://www.webxr.community/topic/24/the-big-list-of-webxr-creation-tools
RT @AdaRoseCannon
I had some down time today as I waited for other things so I made an AFrame component to let you efficiently cover 3D objects in other objects.
Useful for making things hairy or grassy:
Demo: https://ada.is/aframe-surface-scatter
Code: https://github.com/AdaRoseCannon/aframe-surface-scatter
PRs and feedback welcome
/Web(?:\w*)/ Developer. I enjoy doing things on the internet. Currently working on too many projects, always. Creator of the WebXR Discord: http://discord.gg/webxr